I did not create this war while using one of the documented incompatible mods Describe the bugĪ clear and concise description of what the bug is. I have verified this bug with all other mods disabled Use the base_commander for commander and always the use unit, not the ammo, etc. If (!model.gwaioCardsToUnits) model.gwaioCardsToUnits = If you are adding new tech cards to the game and want to be compatible, then you will need to do the following: Inventory.addMods(gwaioTech.clusterCommanders) If (inventory.getTag("global", "playerFaction") = 4) Within the if (!buffCount) block of your loadout add: () Įnsure your cards are in coui://ui/main/game/galactic_war/cards/Īdd coui://ui/mods/com.pa.quitch.gwaioverhaul/shared/tech.js and gwaioTech to your loadout's define() function If (!model.gwaioTreasureCards) model.gwaioTreasureCards = If (!model.gwaioAllStartCards) model.gwaioAllStartCards = If (!model.gwaioNewStartCards) model.gwaioNewStartCards = If you are adding new loadouts to the game and want to be compatible, then you will need to do the following: Revenants: orbital units, orbital and superweapon structures.Foundation: air and naval units and factories.Legonis Machina: vehicle units and factories.These buffs are applied to commanders and then on a per-faction basis: Additional Factions: the system is a FFA and these factions will fight against you, each other, and the primary faction. Some are better than others and it's up to you to figure out which. Personality: the playstyle adopted by the Commander.This increases the deeper you proceed into the galaxy. Threat: the eco threat of that Commander.Sudden Death: the defeat of a single army on a team leads to the defeat of the entire team.Land Anywhere: you can land anywhere on any starting planet.Bounties: gain an eco bonus for each army destroyed.Threat Level: based on the total eco score of all enemies.System Area: the total surface size of all planets, excluding gas giants.Tougher Commanders: the AI has Commander Armor Tech.Įach system will display the following information:.Easier Start: choose to have four neutral systems to plunder at the start instead of the usual two.System Scaling: system size depends on how far into the galaxy you are.Faction Scaling: the number of factions put into the galaxy depends on its size.Uber: for when you're a Galactic War master ready for the ultimate challenge.Ĭustom: for when you want to create your own challenge. Platinum: for when one enemy Commander is no longer a worthy challenge.ĭiamond: for when your loadouts become too powerful. Iron: for when you've some PA experience under your belt.īronze: you've beaten vanilla Galactic War. At any difficulty level you can choose to enable Easier Start which provides you with more neutral planets with free tech.Ĭasual: for when you've completed the tutorial and are new to the game. Sub Commanders are not impacted by difficulty. Install this mod via the Planetary Annihilation: TITANS in-game Community Mod manager. Adds the classic Galactic War systems in addition to the TITANS systemsīe sure to check out my guide on adding more maps to Galactic War to enhance the experience further.Unlocks Galactic War's biggest planetary systems.
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